V. Class And Gear System
1. Class System
- Kshatriya - Warrior Class
- Dhanur the archer Class
- Sadhavi the Sage Class - permanent female character
A. Player Choice
- Each class has its own pool of weapons, armour and abilities (Equipables). The player can choose a class, and can then choose these 3 things from within the pool of equipables of that specific class.
- Each class will also have its own specific side quests which are not accesible to other classes.
2. Gear System
A. Weapons
The player has the option to equip 2 weapons - a primary weapon and a secondary weapon.
B. Armour
The player has the option to equip a sepecific single armour set from the pool of armour sets supported by their class.
C. Trinkets
4 slots for equippable items that give passive buffs like bond cloak rings yantras etc
3. Overview
1 Weapons & 1 Outfit is class specific while 4 Trinkets are class agnostic.
| Weapons | Armour Set (Poshak) | Trinkets |
|---|---|---|
| All weapons are class specific | All Armour is Class specific and restricted | Class agnostic |
| Simple Weapon proficiency mechanic | Simple armour upgrade skill tree mechanic | |
| Cosmetics: Initial cosmetic will just be a re texture | Cosmetics: Initial cosmetic will just be a re texture for each outfit | |
| Later on support tansmog style cosmetic customization | Later on support tansmog style cosmetic customization |
4. Questions
How much power is distributed in class specific vs class agnostic choices? Focus on 1 class with couple of weapons for now, then based on demo design revisit and modularise code for a second class