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V. Class And Gear System

1. Class System

  1. Kshatriya - Warrior Class
  2. Dhanur the archer Class
  3. Sadhavi the Sage Class - permanent female character

A. Player Choice

  1. Each class has its own pool of weapons, armour and abilities (Equipables). The player can choose a class, and can then choose these 3 things from within the pool of equipables of that specific class.
  2. Each class will also have its own specific side quests which are not accesible to other classes.

2. Gear System

A. Weapons

The player has the option to equip 2 weapons - a primary weapon and a secondary weapon.

B. Armour

The player has the option to equip a sepecific single armour set from the pool of armour sets supported by their class.

C. Trinkets

4 slots for equippable items that give passive buffs like bond cloak rings yantras etc

3. Overview

1 Weapons & 1 Outfit is class specific while 4 Trinkets are class agnostic.

WeaponsArmour Set (Poshak)Trinkets
All weapons are class specificAll Armour is Class specific and restrictedClass agnostic
Simple Weapon proficiency mechanicSimple armour upgrade skill tree mechanic
Cosmetics: Initial cosmetic will just be a re textureCosmetics: Initial cosmetic will just be a re texture for each outfit
Later on support tansmog style cosmetic customizationLater on support tansmog style cosmetic customization

4. Questions

How much power is distributed in class specific vs class agnostic choices? Focus on 1 class with couple of weapons for now, then based on demo design revisit and modularise code for a second class